The Holy Warrior is a class that replaces the Paladin in the PHB. Essentially it is a Paladin but with customized powers based on the church the Holy Warrior serves. Holy warriors of the Great Church are exactly like Paladins in the PHB.  There is too much information on all the powers and abilities of all of the Holy Warriors for me to want to present it all here.  If one of them catches your interest let me know and I'll send you the complete information for a specific Holy Warrior.

Holy Warrior Game Rule Information

Alignment- Always good and the same lawful or chaotic leaning as their patron deity.
Hit Die- d10
Class Skills- Concentration (Con), Craft (Int), Handle Animal (Cha), Knowledge(religion) (Int), Profession (Wis), and Ride (Dex)
    -Every order of Holy Warriors receive 2-3 additional class skills see table 3 below.

Class   Saves Special Spells Per Level
Level BaB Fort Ref Will Abilities 1st 2nd 3rd 4th
1 1 2 0 0 4 Domain Abilities        
2 2 3 0 0 2 Domain Abilities        
3 3 3 1 1 Gift of God, Turn Undead        
4 4 4 1 1   0      
5 5 4 1 1 Special Mount/Companion 0      
6 6 5 2 2 Gift of God 1      
7 7 5 2 2   1      
8 8 6 2 2   1 0    
9 9 6 3 3 Gift of God 1 0    
10 10 7 3 3   1 1    
11 11 7 3 3   1 1 0  
12 12 8 4 4 Gift of God 1 1 1  
13 13 8 4 4   1 1 1  
14 14 9 4 4   2 1 1 0
15 15 9 5 5 Gift of God 2 1 1 1
16 16 10 5 5   2 2 1 1
17 17 10 5 5   2 2 2 1
18 18 11 6 6 Gift of God 3 2 2 1
19 19 11 6 6   3 3 3 2
20 20 12 6 6   3 3 3 3

Spells- A Holy Warriors spell list is dependant on their patron church. Their selection of spells will be limited in a similar way as the sorcerer, only more generous.  A table of Holy Warrior spells known per level can be found here.

Gift of God- Is a special ability, like the paladins ability to remove disease, that is dependant on the Holy Warrior's patron church. See table 2 below.

Turn Undead- Holy Warriors turn undead as Paladins of the same level.

Special Mount/Companion- Holy Warriors receive a special mount or animal companion.  The type of companion is dependant on the patron church. See table 2 below.

Domain Abilities-When creating a Holy Warrior choose two Holy Warrior domains from the available domains in the Holy Warriors patron church.  Each of these domains gives the Holy Warrior two special abilities at first level and one special ability at second level.  The descriptions of these powers can be found in the Book of the Righteous and the PHB. The Holy Warrior domains for each church can be found in the churches section.

Table 1: Domain Abilities
Domain Abilities
Champion Detect Evil, Lay on Hands, Smite Evil (2)
Fire Fire Ken, Rebuke Fire Elemental, Energy Resistance (fire) (2)
Earth Earth Ken, Rebuke Earth Elemental, Damage Reduction (2)
Water Water Ken, Rebuke Water Elemental, Energy Resistance (acid) (2)
Air Air Ken, Rebuke Air Elemental, Energy Resistance (cold or lightning) (2)
Justice Gaze of Justice, Shield of Righteousness, Righteous Fury (2)
Life Hands of Life, Lay on Hands, Abundant Life (2)
Guardian Divine Grace, Divine Health, Aura of Courage (2)
Might Unyielding, Feat of Strength, Warriors Heart (2)
Compassion Confer Blessings, Healers Aid, Sacrifice (2)
Travel Relentless Runner, Winged Feat, Tireless Traveler (2)
Hunt Silent Stalker, Tracker, Dead Shot (2)
Mind Impervious Mind, Clarity, Insight (2)
Body Divine Health, Towering Stature, Temple of Flesh (2)
Leadership Battle Cry, Shining Captain, Aura of Courage (2)
Freedom Slip Bonds, Indomitable, Overthrow Tyranny (2)
Creation Divine Inspiration, Cherished Bond, Creations Guardian (2)
Death Turn Undead, Save Soul, Counterspell: necromancy (2)
Emotion Untamable Heart, Charming Demeanor, Aura of Hope (2)
Magic Read & Detect Magic, Spell Resistance, Aura of Antimagic (2)

 

Table 2: Gifts of God and Mounts/Animal Companions by Church
Church Gifts of God Mount/Animal Companion
The Great Church Remove disease 1/week Warpony or warhorse
Urian Gust of wind 1/week (3rd);
Control winds 1/week (12th)
Giant celestial eagle (8th)
Rontra Meld into stone 1/week (3rd);
Dismiss unnatural creatures 1/week (12th)
Celestial wolf or celestial brown bear (6th)
Shalimyr Calm emotions 1/week (3rd);
Neutralize poison 1/week (12th)
A celestial sea bird (5th)
Morwyn Tranference 1/week (3rd);
Greater Tranference 1/week (12th)
Horse or pony (5th)
Terak Keen edged 1/week (3rd);
Status 1/week (12th)
Warpony or warhorse (5th) or
celestial lion (6th)
Zheenkeef Emotion(hope) 1/week (3rd);
Emotion(hope) on self 1/day (12th)
Celestial hyena, wolverine or badger (5th)
Tinel Dispel Magic 1/week (3rd);
Spell Immunity 1/week (12th)
Celestial animal companion similar to a familiar (5th)
Mormekar Negative Energy Protection 1/week (3rd) Warpony or warhorse (5th)
Maal Discern lies 1/week (3rd);
Mark of Evil 1/week (12th)
Warpony or warhorse (5th)
Darmon Freedom of movement 1/week (3rd) Warpony or warhorse (5th)
Aymara Fair light 1/week (3rd) Warpony, warhorse or celestial song bird (5th) or pegasus (7th)
Korak Remove curse 1/week (3rd);
Remove curse/dispel magic (12th)
Warpony or warhorse (5th) or celestial bull (7th)
Anwyn NA NA
Naryne Helping hand 1/week (3rd);
Heal noble 1/week (12th)
Warpony or warhorse (5th)
Canelle Remove disease 1/week (3rd);
Neutralize poison 1/week (12th)
Warpony or warhorse (5th) or celestial warhorse (6th)
Thellyne Protection from elements 1/week (3rd) Celestial animal companion (usually a hound or bear) (5th)

 

Table 3: Additional Class Skills by Church
Church

Additional Class Skills

The Great Church  Heal (Wis) and Diplomacy (Cha)
Urian  Balance (Dex) and Spot (Wis)
Rontra  Appraise (Int), Intuit Direction (Wis), Knowledge (nature) (Int) and Wilderness Lore (Wis)
Shalimyr  Use Rope (Dex) and Swim (Str)
Morwyn  Diplomacy (Cha) and Heal (Wis)
Terak  Jump (Str) and Swim (Str)
Zheenkeef  Gather Information (Cha) and Spot (Wis)
Tinel  Gather Information (Cha), Knowledge (arcane) (Int) and Spellcraft (Int)
Mormekar  Heal (Wis), Spot (Wis) and Knowledge (undead) (Int)
Maal  Diplomacy (Cha) and Sense Motive (Wis)
Darmon  Bluff (Cha) and Diplomacy (Cha)
Aymara  Appraise (Int) and Perform (Cha)
Korak  Appraise (Int) and Knowledge (lost treasures) (Int)
Anwyn

NA

Naryne  Diplomacy (Cha), Knowledge (nobility) (Int) and Heal (Wis)
Canelle  Jump (Str) and Swim (Str)
Thellyne  Intuit Direction (Wis) and Wilderness Lore (Wis)