Typical NPC Statistics

Typical Durandorian Foot Soldier
Human Warrior 2 [CR-1, AL-?] Notes: These stats represent a typical soldier working for a noble house of Durandor. They have served for a couple of  years or seen a little combat.
Str- 12 (+1) HD- 2D8+5 (13 hp) Fort- +3
Dex- 10 (0) Init- 10 Ref- +0
Con- 12 (+1) Spd- 30 ft Wil- +0
Int- 10 (0) AC- 15 (+2 shield, +3 armor)  
Wis- 10 (0) BaB- 2
Cha- 9 (-1)  

Weapon

Attack

Damage

Special

Battle Axe +4 1d8+1 (20/x3) S  
Javelin (melee) +3 1d6+1 (20/x2) P  
Javelin (ranged) +2 1d6+1 (20/x2) P

Range-30ft.

Feats-Weapon Focus: Battle Axe, Toughness
Skills-Climb +4, Handle Animal +3, Intimidate +3, Jump +3, Swim +3 (skill modifiers do not include armor check penalties and weight penalties)
Possessions- studded leather armor, large wooden shield, battle axe, javelin

 

Seasoned Durandorian Foot Soldier
Human Warrior 3 [CR-2, AL-?] Notes: These stats represent a seasoned soldier working for a noble house of Durandor. They may have served for 6+ years or seen significant combat.
Str- 12 (+1) HD- 3D8+6 (18 hp) Fort- +4
Dex- 10 (0) Init- 10 Ref- +1
Con- 12 (+1) Spd- 30 ft Wil- +1
Int- 10 (0) AC- 16 (+2 shield, +3 armor, +1 dodge)  
Wis- 10 (0) BaB- 3
Cha- 9 (-1)  

Weapon

Attack

Damage

Special

Battle Axe +5 1d8+1 (20/x3) S  
Javelin (melee) +4 1d6+1 (20/x2) P  
Javelin (ranged) +3 1d6+1 (20/x2) P

Range-30ft.

Feats-Weapon Focus: Battle Axe, Toughness, Dodge
Skills-Climb +5, Handle Animal +3, Intimidate +4, Jump +4, Swim +3 (skill modifiers do not include armor check penalties and weight penalties)
Possessions- studded leather armor, large wooden shield, battle axe, javelin

 

Typical Merchant
Human Expert 3 [CR-2, AL-?] Notes: These stats represent a typical human merchant like those that can be found throughout Durandor.
Str- 8 (-1) HD- 3D6 (9 hp) Fort- +1
Dex- 10 (0) Init- 10 Ref- +1
Con- 10 (0) Spd- 30 ft Wil- +3
Int- 12 (+1) AC- 10  
Wis- 10 (0) BaB- 2
Cha- 13 (+1)  

Weapon

Attack

Damage

Special

Dagger +1 1d4-1 (19/x2) P

 

Feats- Alertness, Skill Focus: Diplomacy, Skill Focus: Profession Merchant
Skills- Appraise +7, Bluff +7, Diplomacy +14, Listen +4 , Knowledge(local) +7, Profession(merchant)  +10, Sense Motive +5, Speak Languages 2, Spot +5
Possessions- Goods that the merchant sells, a bazaar or wagon, etc.

 

Typical Peasant
Human Commoner 3 [CR-2, AL-?] Notes: These stats could represent a typical farmer, servant, barmaid, etc. Their craft/profession skill should represent their job.
Str- 10 (0) HD- 3d4 (6 hp) Fort- +1
Dex- 10 (0) Init- 10 Ref- +1
Con- 10 (0) Spd- 30 ft. Wil- +1
Int- 10 (0) AC- 10  
Wis- 10 (0) BaB- 1
Cha- 10 (0)  

Weapon

Attack

Damage

Special

(sickle) +1 1d6 (20/x2) S

(farming implement)

Feats- Alertness, Skill Focus: Appropriate Craft or Profession, Skill Focus; Knowledge(local)
Skills- Craft or Profession +7, Handle Animal +3, Knowledge(local) +5, Listen +2, Ride +3, Spot +2,
Possessions- Possessions appropriate to their particular situation.